
Gram Bangla
A Roblox life sim and roleplay game set in rural Bengal. This is a 3D render of its village market.
Gameplay systems, avatar tools and the assets behind them.
Tufan Studio builds Roblox systems in Luau: client and server gameplay scripts, avatar and catalog features, and Studio tooling. Our 3D artists and level designers can supply the models and maps to go with them.
Gram Bangla, coming soontryOn.OnServerEvent:Connect(function(plr, id) -- The client asks. The server decides. if not Catalog.isValid(id) then return end Avatar.apply(plr, id)end)Luau
Client and server code
API
Roblox Catalog systems
3D
Models and level design
AI-first
Reviewed before delivery
Client and server systems in Luau, with the important decisions kept on the server so exploiters have less to work with.
Let players browse and try on catalog items in your game, or add emote menus powered by the Roblox Catalog API.
Custom plugins that speed up your team's work inside Roblox Studio, like generating repeat builds from modular pieces.
Models from Blender, cleaned up with PBR materials for Roblox, plus level design from our own artists.
Gram Bangla is the game we are working on now, and these are the systems we have built so far. We don't claim player numbers we can't back up.

A Roblox life sim and roleplay game set in rural Bengal. This is a 3D render of its village market.

Tea stall, benches, clay stove and more, modelled with PBR materials for Gram Bangla's village.
Our free, open-source Roblox Studio MCP server and plugin. It connects Claude Code or Cursor to Studio with 85 tools.
See the plugin →Players browse the Roblox catalog from inside the game and try items on their avatar before deciding.
An in-game emote browser built on the Roblox Catalog API, so the list doesn't have to be maintained by hand.
Scripts for client and server gameplay systems, written in Luau and tested in Roblox Studio.
A Studio plugin that generates houses from modular pieces, choosing each part by what sits next to it.
A pipeline covering Blender, Meshy, mesh cleanup and PBR materials to get assets ready for a game.
Tell us what you are building and what already exists. A place file or a short clip helps more than a long brief.
We define what runs on the client, what runs on the server and how it fits your existing scripts.
We direct the AI, review every change and play-test it in Studio before you see it.
You get the scripts or assets in your place, organised and explained, ready for your team to build on.
Send us the idea and we'll be straight about it. Our strength so far is systems, tools and assets, so we'll scope what we can deliver properly and say so if it's beyond that.
Yes, adding systems to an existing place is a good fit. Share what's there and we'll check how the new work should connect to your scripts.
No. We only build for games you own or have permission to work on.
We build Roblox work AI-first. We set the design, direct the AI, review every change and test it in Studio. Nothing is delivered unread.
It depends on the system, so we quote per project. Pick a budget range in the form and tell us what you need.